In this project I wanted to make a floating island generator using Houdini and Unreal. The inspiration for this project was Avatar: Frontiers of Pandora. The purpose of the tool was for artists to create floating islands, that could be baked and be used as background assets for games, quickly in engine. My thought was that players would not be able to interact with them so I mainly focused on creating shape of the islands. For this project I gave myself 4 weeks.
More info on my portfolio: https://eliasbennaceur.com/
Showcase Video
Video breakdown of procedural Island generation in Unreal
HDA being used in unreal and adjusting parameters
Vertex Color mask to blended materials and tints
Material tint settings to change color of different masks
Breakdown of full houdini workflow
Video of inverted peak breakdown in houdini
Tree scatter breakdown