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Floating Island Generator

In this project I wanted to make a floating island generator using Houdini and Unreal. The inspiration for this project was Avatar: Frontiers of Pandora. The purpose of the tool was for artists to create floating islands, that could be baked and be used as background assets for games, quickly in engine. My thought was that players would not be able to interact with them so I mainly focused on creating shape of the islands. For this project I gave myself 4 weeks.

More info on my portfolio: https://eliasbennaceur.com/

Showcase Video

Beauty Shots 1

Beauty Shots 1

Beauty Shots 2

Beauty Shots 2

Beauty Shots 3

Beauty Shots 3

Video breakdown of procedural Island generation in Unreal

HDA being used in unreal and adjusting parameters

Vertex Color mask to blended materials and tints

Material tint settings to change color of different masks

Image from unreal of rock formation shape next to input mesh

Image from unreal of rock formation shape next to input mesh

Breakdown of full houdini workflow

Video of inverted peak breakdown in houdini

Treeline on top of main Island

Treeline on top of main Island

Tree scatter breakdown