In this project, I created a shader that reveals hidden messages and symbols, taking inspiration from games like Phasmaphobia and Ocarina of Time. I got idea from one of my level designers Ediz, where he had a basic blacklight mechanic in one of his Resident Evil inspired projects called "The Mansion". I gave him an early prototype version of the shader that we implemented into his flashlight blueprint. For this project I gave myself 3 weeks. The meshes, assets and level were from the 'Necropolis - Graveyard Kit' by Cryptic Realms on the FAB marketplace.
More info on my portfolio: https://eliasbennaceur.com/
Link to Ediz portfolio: https://edizmehmet.com/
Footprint decal by Mikael: https://mikael_brunberg.artstation.com/
Showcase Video
Debug view of cone mask area of effect
Video of toggling UV responsive opacity
Dissolving meshes with UV light