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UV Light Shader

In this project, I created a shader that reveals hidden messages and symbols, taking inspiration from games like Phasmaphobia and Ocarina of Time. I got idea from one of my level designers Ediz, where he had a basic blacklight mechanic in one of his Resident Evil inspired projects called "The Mansion". I gave him an early prototype version of the shader that we implemented into his flashlight blueprint. For this project I gave myself 3 weeks. The meshes, assets and level were from the 'Necropolis - Graveyard Kit' by Cryptic Realms on the FAB marketplace.

More info on my portfolio: https://eliasbennaceur.com/

Link to Ediz portfolio: https://edizmehmet.com/

Footprint decal by Mikael: https://mikael_brunberg.artstation.com/

Showcase Video

Screenshot 1

Screenshot 1

Screenshot 2

Screenshot 2

Screenshot 3

Screenshot 3

Debug view of cone mask area of effect

Cone Mask material function.

Cone Mask material function.

Video of toggling UV responsive opacity

Example of a decal material I made

Example of a decal material I made

Dissolving meshes with UV light

Tally mark mask

Tally mark mask

Symbol masked packed

Symbol masked packed

Text mask Packed

Text mask Packed

Blood Splat mask packed

Blood Splat mask packed