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Dynamic Mech VFX

I wanted to make VFX that are tied to the player's actions, similar to how Armored Core had done their mech system. I collaborated with my animator Tristan, where he provided me with a fully animated character as well as an initial character controller made in blueprints. With this base I implemented my VFX. For this project I gave myself 4 weeks.

More info on my portfolio: https://eliasbennaceur.com/
Link to Tristan's portfolio: https://tristanmartinez.crd.co/

Showcase video

Jets that are linked to the player's movement.

Directional dash VFX

Missile launch and explosin VFX

Muzzle flash and bullet impact based on surface type

Hover VFX that changes based on distance to surface and surface type

Landing effect also based on surface type

Jet flame VFX breakdown

Dirt impact VFX breakdown

Explosion VFX breakdown

Ground dust VFX breakdown