I wanted to make VFX that are tied to the player's actions, similar to how Armored Core had done their mech system. I collaborated with my animator Tristan, where he provided me with a fully animated character as well as an initial character controller made in blueprints. With this base I implemented my VFX. For this project I gave myself 4 weeks.
More info on my portfolio: https://eliasbennaceur.com/
Link to Tristan's portfolio: https://tristanmartinez.crd.co/
Showcase video
Jets that are linked to the player's movement.
Directional dash VFX
Missile launch and explosin VFX
Muzzle flash and bullet impact based on surface type
Hover VFX that changes based on distance to surface and surface type
Landing effect also based on surface type
Jet flame VFX breakdown
Dirt impact VFX breakdown
Explosion VFX breakdown
Ground dust VFX breakdown